Tomb Raider (2013)
From survivor to legend, one island defines the birth of the Tomb Raider.
The 2013 reboot redefined Lara Croft for a new generation by focusing on her earliest days as an adventurer. Developed by Crystal Dynamics, this title strips away the established archaeologist persona to focus on her origin as a survivor stranded on a mysterious island. It serves as the first chapter of the Survivor Timeline trilogy.
- Developer
- Crystal Dynamics
- Publisher
- Square Enix
- Release Year
- 2013
- Setting
- Yamatai Island
- Protagonist
- Lara Croft
- Series Arc
- Survivor Trilogy
Lore & Background
The narrative centers on a crew stranded after a voyage goes wrong. They land on Yamatai, an island shrouded in myth and guarded by the Solarii Brotherhood cultists seeking the power of Himiko. Lara must navigate hostile terrain, ancient traps, and human enemies while uncovering the truth behind her father's disappearance. The story emphasizes grit and resilience over polished adventure, showing how trauma forges her into a warrior capable of facing any tomb or threat in the future. This origin tale recontextualizes her skills as survival necessities rather than innate talents.
In Their Own Story
Rain lashes against the jagged rocks as she drags herself onto the shore. Saltwater stings open wounds while the distant crash echoes behind her. She clutches a makeshift bow, fingers trembling not from fear, but adrenaline. Somewhere inland, voices chant to a dark god. She knows she cannot run forever. The island demands a price for survival, and she intends to pay it in blood if necessary.
Reader's Guide
This title launched the Survivor Trilogy, establishing a continuous narrative distinct from previous timelines. It was followed by Rise of the Tomb Raider and Shadow of the Tomb Raider. Gameplay shifted heavily toward third-person shooting and stealth mechanics, introducing dynamic crafting systems for ammo and health. Players manage resources carefully while climbing vertical environments with momentum-based physics. Unlike earlier entries, this game portrays a younger, inexperienced Lara forced to kill for survival rather than choice. The narrative continuity flows directly from the events of Yamatai into her later adventures in Kitezh and Paititi. Each subsequent entry builds upon the skills and emotional scars established here, creating a cohesive character arc focused on overcoming trauma. This reboot solidified modern action-adventure standards by blending exploration with intense combat encounters. The release order remains crucial for understanding this specific iteration of Lara Croft's evolution from victim to victor.
Did You Know?
- This game marked the first time Lara used a bow as her primary weapon.
- The island setting draws heavy inspiration from Japanese mythology and folklore.
- Camilla Luddington provided both voice and motion capture for this version of Lara.
- It was the first mainline entry to feature an origin story rather than established lore.
More in Games & Timelines
Elsewhere in the Tomb Raider universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
